A W-2 core (field team, Axon VR build, ops lead, CTO) plus a contract bench (CAD/BIM software + cloud streaming) — roles, requirements, pay, and terms. Axon prices and predicted margins held.
Rush 3D Mapping turns real places into sellable 3D products on two product lines: an Axon simulation-grade VR twin (mesh + Gaussian splat + Unreal Engine 5, streamed from AWS Cloud GPUs to Meta Quest 3) and a classified as-built CAD/BIM model (IFC + Revit + AutoCAD + web twin, with through-wall sensing). We staff this with a W-2 core that is always on — a cross-trained 4-person field capture team, the Axon VR software build (Reality Data Engineer + UE5 Build Engineer, salaried so the high-volume VR build stays shared overhead and the Axon CapEx/OpEx prices and predicted margins are unchanged), an Operations & Delivery Manager, and a CTO — plus a contract bench of specialists engaged per job under a standing master agreement: the CAD/BIM software bench (the newer, lower-volume expansion line) and a shared Cloud-GPU Streaming Engineer. The field team is cross-trained for both job types. Cost scales with revenue on the CAD/streaming side; the high-volume Axon VR build stays W-2 because at 35 sites/crew/yr an amortized salary is far cheaper per twin than a per-job contract rate. Every contract is work-for-hire with clean IP assignment, the pipeline stays company-owned, and contractors plug into our tools — not the other way around. This plan lists every position, its employment type, its description, requirements, experience, pay or rate, and terms.
W-2 the high-volume Axon VR build so Axon margins hold. Contract the lower-volume CAD/BIM bench and shared cloud streaming. Pay contractors a real rate, own the IP, keep the pipeline ours.
PDF and DOCX versions of every Day 1 role — descriptions, requirements, experience, and listed pay.
Tap a role for the full description, requirements, experience, and pay.
The same salaried 4-person team runs either an Axon VR capture or a CAD/BIM capture on the Day 1 rig. Always on call.
Field team lead. Plans the flight and flies the mission on every job type.
Owns the ground capture and the first-pass fusion in the field.
Ground control, total-station benchmarks, GIS metadata, and the on-site point of contact.
Armed, off-duty local officer on security per Axon field team.
Salaried Reality Data Engineer + UE5 Build Engineer (high-volume, in-house so Axon prices/margins hold), plus a shared Cloud-GPU Streaming Engineer on contract.
Turns the registered point cloud into the layered composite every Axon VR twin is built from. Salaried; builds every VR twin at volume.
Builds the simulation-grade VR scene an officer trains in. Salaried; builds every Axon VR scene at volume.
Streams the VR scene from AWS Cloud GPUs to Meta Quest 3. Shared across the fleet; engaged per deployment + monthly run.
Contractors engaged per delivered model. Turns the classified cloud + through-wall data into the IFC/RVT/DWG + web twin an engineer opens. Lower-volume expansion line; CAD pricing carries a small contract premium.
Builds the classified, system-aware as-built BIM the engineer opens in Revit. Engaged per delivered model.
Pre-labels every point by system and fuses the through-wall data into the cloud. Engaged per model.
Validates the IFC, runs clash, exports DWG, publishes the twin, and writes the honest handoff. Engaged per delivery.
Salaried. Runs the job pipeline, engages the contract benches, and owns the finished-product handoff for both job types.
Salaried with equity. The CTO owns the whole technical process across both product lines and both employment models.
Are you an owner of a large old building with out-of-date blueprints? Tell us what you need — that interest list is how we get funded to ship.